Nintendo told us they wouldn’t announce the launch date or the price of the Wii U at E3 2012. They made it quite clear we’d see the launch window titles, and that would be it. Even so, people whined when the details didn’t arrive, but Reggie has justified the decision, saying that:
We want to see what resonates. We want to understand which games and experiences really resonate with consumers, and then use that information to make decisions moving forward. This is something we’ve done every launch year. We did it with DS, we did it with Wii, we did it with 3DS.
We’ll take all of the information coming from E3 and use it to make final decisions on launch date, launch price, configuration, launch day software, launch window software, and follow up-software. Because now we have the benefit of information.
As for the “we did it with 3DS” side of things, that’s actually why the device cost as much as it did when it launched. It had such a positive reception that Nintendo decided they could charge more for it. Of course, that didn’t work out. But it’s nice to know Nintendo doesn’t (always) hold back information for the sake of it.