Note: There seems to be confusion about this article, but to clarify, the point isn’t that the screen on the controller can’t run at 1080p or 720p. That was never going to happen. The point is that there will be many games that can’t run at 1080p via the television because of the way the controller is used.

It was confirmed at E3 2011 that the Wii U will support 1080p. But the word “support” doesn’t mean “all games will run at 1080p”. It just means that, in theory, they could run at the higher resolution. And according to a post on NeoGAF, developers may need to take advantage of this fuzzy language, since it may be difficult for them to make their games playable in 1080p without shunning the touchscreen controller (or lowering the frame-rate to the point of near-unplayability).

If this second-hand source of information is to be believed, the Wii U is “not a console that looks to manage software with complex engines with such ease that their resolution might be 1080p, even at 30 fps”. Instead, “the 720p resolution is best suited for these titles to have a smooth framerate, in addition of the sub-screen”.

The source is quick to note that, the games on the Wii U that he’s sourcing this information from have “an intensive use” of the touchscreen controller, with this sub-screen displaying 3D scenes and a “different angle of what is on the TV” (which we’ve seen in Killer Freaks from Outer Space and Ghost Recon Online). This is worrying at first thought, as it seems like the Wii U is underpowered. That’s not necessarily the case though:

The system is therefore capable of displaying a main screen of AT LEAST comparable quality than current gen versions in 720p (with I guess, a certain amount of AA, etc.) AND another 480p content on the tablet.

It’s also mentioned that these games:

…aren’t tailored from A to Z for the Wii U particularities. And everything is still in development, + dependent of the evolution of dev kits that are changing regularly (at least until now). So it can only improve, and the situation may be different for Nintendo and first-party titles.

And they’re also running on the V4 dev kit, while the V5 kit is “a little more powerful”. But the new kit alone is not enough to “push these games from 720p to 1080p”. But, with all of this in mind:

…the end result on the main screen will be prettier than on PS360, with a higher resolution (many current gen content are not in true 720p) and especially in conjunction with a heavy use of the tablet. We might expect that games leaving [the tablet controller] for simple things will be even more impressive on the TV.

As far as rumours are concerned, this feels legitimate. It’s detailed, it’s backed with reasoning that makes a lot of sense, and I wouldn’t be surprised if Nintendo wasn’t able to offer full support for 1080p when use of the controller is concerned. It seems like a trade-off they would make to lower the price of the system.

But of course, it is a rumour, so be skeptical and be patient. We’re a few months from E3 2012, and that’s when we’ll have a much clearer understanding of reality.

  • Ricardo

    :( I thought the Wii U would be powerfullllll……this is a dissapointment. I was hoping that the next generation of consoles could have ANY GAME run @60fps @1080p.

    This article lowered my chances of buying a Wii U….as long as Nintendo makes my Mario games in HD(at least 720p) @60 fps, i’ll be content.

    • No Worries…

      It’s only a rumour…hopefully…

    • jdub

      60 FPS? Why? 60 vs 30 is barely noticable. I’m happy with this news, it will help keep the price low, which is how ninteno has managed to thrive. I’m just glad it can manage hd

    • http://www.psvitahub.com Husnain

      Come On guys!!!!!! You do not get how game development works!!!! if you hook up a 3DS to a TV it can support 1080p the way it works is games can support higher textures and more detail if the running at 720p, 1080p takes WAY more power and doesn’t even look much better.

      NO future games console will have all games running at 1080p because its worthless and makes the games in general look worse

      :)

    • Craig

      HD isn’t about power, so what are you talking about? HD is a resolution (size) of the screen and how many pixels there are that enable the image to appear clear, crisp and sharp. When an HD game is made, it just happens to make it look sharper – it’s nothing to do with graphical power.

    • Craig

      I forgot to elaborate… For example, The Wind Waker was converted into HD… It enables more to be fit into the screen and make it true widescreen and just makes it sharper. Super Mario Galaxy looks beautiful in HD, so that proves it’s not graphical power that is HD, it’s just the screen’s display resolution and nothing to do with internal power.

    • Ricardo

      How can you hook a 3DS to an HD TV, and run the game in higher textures??!! Hope you are not lying lol.

      I guess 720p is more stretched out, and 1080i or p handles it a bit better. Like i said before, i just want to play the Wii U w/games @60 fps. If the 3DS does it, then so can the Wii U, just as long as the games are not graphiced to the max.

    • Kris

      Wow the amount of people that don’t understand this is shocking.

      @Husnain: That isn’t true. You can’t hook up a 3DS to a TV and get 1080p. The resolution would be the same as the 3DS’s, just blown up to fit the screen. 1080p looks a lot better than 720p. It’s a matter of how much detail you can represent on the screen. It only makes games look worse if they weren’t meant to run at 1080p, and even then, 3D models are much, MUCH cleaner. Really, only the textures suffer because we can see them better.

      @Craig, HD is absolutely about power. Resolution isn’t the size of the screen, it’s essentially how many dots the picture is made of. That’s why 20″ to 80″ TVs that all display 1080p. It takes significantly more power to run a game in 1080p than it does to run it in 720p because the picture being rendered is much larger and everything is much more detailed.

    • Naner

      Calm down, you guys. Did you even read the post? It says games with simple use of the touchscreen will likely be able to run at native 1080p. And these are all running on incomplete systems… Wait ’till E3, OK?

    • Kaizar

      Nintendo can use a more better powerfuler CPU later this year for the finish version of the Wii U and still keep the price somewhere from $199 to $299.

      And it’s a home console, so they don’t have to worry about any battery life.

      SHABLAGOO!

    • Kaizar

      The Frame Rate use to be a problem to work with the 3D ON for the 3DS, but Nintendo later on decided to use a more powerfuler CPU (Nintendo ARM 018, it’s does 3.5 GHz 100% effectively and it’s underclock to save on battery life).

      And Nintendo also later on used a different Micro GPU for the 3DS.

      MINT BERRY CRUNCH!

    • FanBoysSuck

      wow, all these replies are insanely stupid. These people know nothing about resolution. The guy that mentioned Super Mario Galaxy in HD; THE WII IS NOT HD! And to the people that believe resolution has nothing to do with power, you are uneducated on the subject. The higher the resolution a game runs at, the more horsepower is needed to run that at a smooth rate, so resolution does indeed have to do with a system’s graphical capabilities

  • Ricardo

    Get out…really man?

  • Belinni

    I don’t really care if it’s 1080p or 720p, it’s not like I’ll be able to see an extreme difference between the two and it definitely won’t make a game unplayable/ugly.

    On the other hand Nintendo trying to revolutionize gaming has once again made it harder for them to put everything they want into one package.

  • Mohsan

    I dont think this is true since nintendo has stated that the system is 1080 p .i think 1080will be its native resolution and perhaps it will run 4k resolution

    • Untitled

      O RLY? It’s 2012, HD isn’t even standard. It’ll take at least 6-7 years for 4K to even gain a notable marketshare.
      And if the WiiU barely (supposedly) manages 1080p in 3D games, it’ll NEVER put out native 4K res.

  • luisvideogmes

    Oh
    no…. I seriously thought that the Wii U would be the first home console to do full 1080p HD……I guess that award goes to Xbox 720…although, there’s still hope that it’s may also be under full HD [Xbox 720p...?]. And then there’s PS4…..oh boy.

    • luisvideogames

      Forgot the a in my username. : P

    • Naner

      It can run games in native 1080p. It just can’t do that /while/ rendering a different scene on the second screen.

  • Mohsan

    I dont think this is true since nintendo has stated that the system is 1080 p .i think 1080will be its native resolution and perhaps it will run 4k resolution at a lower frame rate ( 4k is the best resolution to date but to expensive for tvs today 25k to be exact

    • Okami

      Nintendo has stated that it will support 1080p, not that games will all be in 1080p. And Wii U will not support 4K. That much is clear.

    • Riki

      4k is not the best, sony got up to 6k last time I checked, on a projector. lol

    • Henry Anderson

      Nintendo should lead the pack and make the Wii u support 28k!

  • http://wiiublog.com dnfaidfa

    bull!, just because its harder doesn’t mean they won’t try i mean the games exclusive to wiiu will be 60fps or 1080p but the games they just move around from console to console will probably be 30fps or 720p unless they aren’t lazy come back to the game and fix it so the it is 1080p with smooth frame rate

    • Green Reuben

      just like the ps3, multiplatform games often looked worse.

  • http://wiiublog.com dnfaidfa

    and also its just a rumor

  • SEGAGIGA

    I don’t mind a 720p display for the controller, it’s sufficient enough considering the screen size is only six inches. I think for simultaneous multiplayer play the system on average will render differently for each display: TV 1080p, controller 1 720p. Controller 2 720p. For Single player: TV 1080p, controller 1 1080p.

    • jdub

      You sir, are clueless. 720 sufficent? For a 6 inch screen? That’s damn impressive! And completely unecissary, 240 would be sufficient, 480 would be great. Also, I highly doubt that it could get 720p for both the controller and the tv, let alone 1080. I’m expecting 720, maybe 1080 for tv, and 480 on controller, 720 if you aren’t using the tv

    • Okami

      According to people who have seen the controller and counted pixels (via photos they’ve taken I guess) the controller has a 480×854 px screen. So it will be quite hard to make it display 1080p.

    • Kris

      @jdub Considering smart phones run around the same as 720p, just at different dimensions, I wouldn’t call it damn impressive. 240 is what the Zune HD runs at on a screen smaller than the Wii U’s and that’s a few years old.

      @okami Yeah I think anyone who actually understood resolutions assumed it would be around that. The controller wouldn’t have the same amount of detail as the TV. To run 1080p on a six inch screen would blow the new iPad out of the water in terms of pixel density. And yeah, that thing kind of the new hotness for the moment for that very category.

    • jdub

      People need to find better things to do with their time than counting pixels. And kris, like I said, damn impressive. Smartphones cost (at the cheapest) $200. The cheapest at AT&T cost 400, then you look at iphones, 600-700 . Smartphones aren’t cheap, the wiiu will be cheaper than most of them. Damn impressive

    • Okami

      @Kris

      Yup.

      Even though there is a new iPad now, I still think the iPad & iPad 2 has a really good screen. And the Wii U controller screen will have higher dpi than that, so I think it will look just fine.

    • Naner

      Pay attention. The iPhone 4/S has a resolution of 960×640 (a.k.a. still not HD) and it’s one of the most expensive mobile screens out there. A 480p display is probably more than enough for the controller. You people should read the posts you’re commenting on:

      “The system is therefore capable of displaying a main screen of AT LEAST comparable quality than current gen versions in 720p (with I guess, a certain amount of AA, etc.) AND another 480p content on the tablet.”

  • Dallas Diatorei

    Sure are dude. Congrats. :)

    • ICOPS2

      its the most disapointing thing i ever heard if this is tru 6 years after the ps3 and the output of resolution will be 720 !!!!with little better graphics ?the point is to make default the 1080 60 frame in curent gen games and when the ps4 and xbox 720 arrive then the wii u must afoord the same graphics with 720 res that is the point in order to buy the console thinking some years above ……or else there in no point to buy third party games there cause i have a super pc that can run everything better ….i love nintendo but if follow again the wii example i say no sorry i want buy it

    • Pac-Man1096

      “won’t”

    • Mike

      It’s a sign of the times. It’s too risky to go nut’s on fast hardware, because you’d be selling at a loss, which is obviously dangerous right now.

    • Raven The Great

      Oh the wii U can run 1080 no prob, but if it’s usin’ the tablet at the same time, well, that’s a diff. story.

  • Pac-Man1096

    Most games on the PlayStation 3 and Xbox 360 do not even run in 720p, so I wouldn’t mind if the Wii U would only run 720p natively and not 1080p (as long as it is optional). Still, I think that this is just a rumor.

    Did not mean to reply to a comment the first time. :-)

    • CBNS

      Actually lots of Xbox 360 games seems to be running in 1080p but same games for PS3 still runs in 720p.

    • Okami

      @CBNS
      No, actually not.
      Xbox 360 has a dedicated upscaler to scale the resolution to 1080p
      And therefore many games state that they can run in 1080p, when it’s 720p, or even below.

      I was a bit bummed for example when I thought Eternal sonata was 1080p on the Xbox, and only 720p on PS3. Then I checked it and learned it was 720p native for both 360 and PS3, but 360 boxart states it’s 1080p, since that is what is output to the TV.

    • CBNS

      Yes native resolution usually is 720p but i hope Wii U can upscale 720p to 1080p while keeping framerate good enought. Example RE5 for PS3 jumps between two resolutions while playing and it can be quite irritating with some screens.

  • RicardoSForever

    I seriously don’t believe this to be true. Maybe the tablet controller isn’t able to do that, but the console it self will probably be able to do that. And besides, most PS3/360 games today don’t have 30 Fps in 1080p. And the ones that do that, are not the best looking ones, in terms of graphics.

  • SEGAGIGA

    @ jdub
    Dude, you’re the one who’s clueless. Considering the Wii U is a “Next Gen” system, I’m basing this in comparison the “new iPad”. If you haven’t noticed Apple just raised the bar on tablets. By this day’s standards 720p is “sufficient”.

    • Csaw

      You mean the ipad that has a starting price of $500. Unless if you want this thing to be more expensive then the ps3 was at launch, I think 480p is more then reasonable for the console.

      Also this is a game console not a standalone tablet so don’t compare.

  • sgrmba

    Its irrelevant if it runs at 720p or 1080p. Studies have proven that on tv’s smaller than 55 inches the human eye really cannot distinguish between the 2. If the games are at 720p then they will look amazing on most people’s tv’s. I researched this a while back when they started using the words ‘true HD’ to sell 1080p tv’s over 720p tv’s. They are both HD as far as human eyes are concerned.

    • Naner

      I have a 24″ HDTV (that I use as a PC monitor) and I can easily distinguish 720p from 1080p on it. It depends on the distance you sit from the screen as well as its size.

      1080p is considerably nicer than 720p, but this isn’t a deal-breaker. And it’ll still run games that don’t require the touchscreen so much in 1080p.

  • TheWord

    If you want 1080p, use a wiimote.
    That’s what I’m hoping.

  • ERROR: please fill the required fields (name, email).

    Uhhh errrrrrrrrrrrrrrrr

  • D2K

    It amazes to no end on how people lack the ability to think for themselves.

    Seriously people, we’ve known for a year now that the Wii U screen was not 1080p capable. Why is this even news? How does a controller screen not being able to support 1080p (which we have known for a year) have anything to do with the power of the system? This is beyond sad. The only thing this would confirm (if it is even true which I highly doubt) is that the Wii U controller does not have it’s own independent processor.

    BIG-FREAKING-DEAL.

    How many other systems can run 1080p streams onto their controllers without an independent processor?

    *crickets*

    On that’s right, NONE can. Also, how can the Wii U be “underpowered?’ In comparison to what exactly? A PC? The 360? The PS3? Apparently Nintendo must have released the final specs of the system without me knowing it which apparently are lower than what they gave us at E3 2011. I mean, granted what little information they gave us was enough to determine that the Wii U was at least more powerful than the current gen, but I guess it’s “underpowered” because a RUMOR says that the Wii U controller cannot do something Nintendo never said it could to start with.

    I would suggest that “being patient” would be to stop posting every single news tidbit just because it has “Wii U.”

    I find it hilarious that every time something negative comes out about the Wii U it first of all makes no logical sense, or secondly it’s always a ‘rumor’ from an ‘undisclosed source’ or from that idiot Pachter.

    • bill

      David’s talking about the TV screen.

    • D2K

      So am I.

    • TheWord

      “How does a controller screen not being able to support 1080p”
      You typoed “TV” to “controller”?

    • D2K

      David just edited the article with an explanation that answers my questions, so go away.

      ……Anyway, I don’t think this is an issue. As others have mentioned there isn’t much of a difference between 1080p and 720p. Not a big deal. The Zelda HD demo was confirmed by Fils-Aime to be running in full 1080p, yet the stream on the controller looks nearly seamless. So either this rumor is wrong, or some developers have not figure out how to use the Wii U controller properly.

    • David

      The key point with the Zelda demo is that it is just a demo though. It’s a different beast to an entire game. Plus, the rumour does suggest that a simple implementation with the controller might not cause too many problems, and maybe the Zelda demo is classed as a simple implementation. :-)

    • D2K

      Perhaps. But with the Zelda HD demo they admitted that was just something they were “playing around with.” Granted it was a demo and not much programming was necessary for controls, but it should still work the same if memory is properly used by developers.

      I choose to err on the side that it’s just the developers not getting a good grasp of the controller and system. There reason why I say that is because there are mechanics that Nintendo used with the Wii-Mote on games like SMG hat you just simply did not see in third-party Wii games. And the graphics of games like SMG, SSBB, DKCR, etc were incredible(especially in 1080p,) yet other games looked like low-end PS2 games. So it’s possible some of that is going on as well with the Wii U.

      I hope not, because that is something that could derail it really fast if games start turning into shovel-ware because developer cannot get what they need to out of the controller.

    • TheWord

      The Zelda HD Experience was running in 720p, the same as all the other demos including NSMBMii and the Mii games.

      http://www.eurogamer.net/articles/digitalfoundry-vs-e3-nintendo

    • D2K

      You don’t listen very well do you.

      http://nintendoeverything.com/67223/#more-67223

    • Okami

      @D2K

      Well, Reggie is a PR person, and people who know what to look for, and visited E3 2011, say all the demos displayed were 720p with no AA, so obviously his PR talk “It will do 1080p” is just not something to really tale as an “The games will be 1080p” The press screenshots from the demos were also 1024×720 px pictures with no AA, and that would be stupid if what they had then was running in 1080p.

      It will be a 1080p capable system, and some games will be in 1080p, probably more than on the PS360, and those have very few 1080p-native games. But I honestly don’t think Reggie really knows, or knew, what the Wii U is really capable of, more than that it can do 1080p, and will have graphics equal or greater than PS360. And also, the resulution is dependent on how the developers want to use the hardware.

      After all, Kyoto is where the real Nintendo is.

    • D2K

      Like whom per-se?

    • D2K

      I haven’t heard any developer or company say one way or another that the Wii U demo were running at 720P at E3 2011. The very notion of them NOT running at 720P only came within the last few days. Being that Fils-Aime is the President of Nintendo of America, he knows whether or not the demos were running at 1080p. He gets paid to know, and he does and says what Iwata tells him to because he is representing Nintendo in the United States. It’s not his job to lie, nor would it be advantageous to do so.

      Every news clipping I have researched says that the Japanese Garden was in 1080p on-screen and the Zelda HD demo was in 1080p. I don’t know about the Shield Pose, Chase Mii, and Downtown Tokyo demos so I won’t comment on those.

      Not sure why this is so hard for people to believe. These were demos. not full games. It leaves a lot more memory available to render at high-res. We don’t know what the Wii U can do until we get the final specs FROM NINTENDO. The final memory specs will tell us more than anything else. The more memory you have, the more room you have to work essentially.

    • Okami

      @D2K

      I admit I cant find more than one source, and that has been posted here already:

      http://www.eurogamer.net/articles/digitalfoundry-vs-e3-nintendo

      Talking about the garden demo:
      “We’re not entirely clear on resolution and anti-aliasing here, but it’s definitely not a 1080p demo, so our best guess is that like the Zelda HD experience, it’s also running at 720p.”

      People with trained eyes can se those things, especially eith no AA (which definitely shows). I sure would notice, especially on the short distance they stand from the TVs at E3.
      I have not seen anyone actually say with the same confidence that it was 1080p, it have just sounded like assumptions, and Reggie has not actually said that any games will be native 1080p, just that the Wii U can display that resolution. I mean, there are Xbox 360 and PS3 game covers that states the game is 1080p while in fact the game is 720p or below (in some cases) and upscaled to 1080p.

      Nintendo themselves have pointed out that they don’t really focus on the raw power, and I think there is no doubt that the Wii U Will not be that much more powerful than the PS360, and since developers like to fokus on graphics and effects (especially later on, if the Wii U will still get multiplat-titles then, when developers will focus on richer graphics), it’s not that far fetched to se a future where most graphics-heavy games will be in 720p, especially if they have to output 3D graphics to the controller top.

      As long as it actually is 720p, and not below as some PS360 games are (many CoD-games and FF XIII on Xbox360 for instance) and with AA I’m content.

      I though hope that games not ported, but made for the Wii U will be 1080p native, like Zelda and Mario.
      Time will tell.
      That’s what i really want the Wii U for anyway. HD Nintendo titles with rich graphics.

    • D2K

      What exactly qualifies a gaming website basically made of people like us to have “trained eyes?” There isn’t a school that teaches on how to deduce whether or not a resolution is 1080p or 720p. If there is such a thing as having “trained eyes” (which I think is ridiculous by the way) it certainly wouldn’t be them.

      If you can find an experienced developer whom has worked on the Wii U themselves and they say that the Zelda and Garden demos were running in 720p, then you have something. Until then, I’ll stick with the guy whom actually works for the company and knows what the final specs are rather than a random website.

  • Craig

    The screen is 1080i… Where do you get your details from?

    • TheWord

      I doubt it.
      “Modern LCD and plasma displays work differently than CRT displays and cannot display interlaced video natively. To avoid combing, interlaced video must be converted to progressive before it is presented to a viewer. The process of converting interlaced video into progressive is called deinterlacing.”
      For a console to output an interlaced image would be beyond silliness!

  • Link

    Nintendo has always been honest about the strength of their systems. If Reggie says it’s going to be capable of native 1080p, I’m inclined to believe it’s going to be capable of native 1080p.

    • TheWord

      He never said “native”.
      He said “It’ll be 1080p”.

  • Gastrogenous

    Wow, people keep taking things out of their asses. The controller is about 480p which is still very nice for a portable screen.

  • Meelow

    Since this is from NeoGAF it’s a rumor, and it depends on if the devs use the controller for lots of stuff, if devs only use the controller for little things then the Wii U can run in 1080p native, Nintendo already confirmed the Wii U is full 1080p, people are getting confused and are thinking the Wii U won’t support 1080p, but that’s not the case, we knew since E3 2011 the Upad would be 480p and that makes sense.

  • https://en.gravatar.com/jacknzack27 JacknZack

    shmow

  • StarTropics

    I thought the Wii U was going to use a special version of Eyefinity. Eyefinity 6 from 2010 can support 6 1080p displays at once

    • StarTropics

      I’m fine with a nice 480p controller screen. Pixel Density should be excellent too.

  • TheWord

    I’ve just noticed something, if devs are using lots of things on the controller which makes it 480p and the TV would be 720p then if you take the controller away the Wii U would be able to support 1200p.

    • calikodream@gmail.con

      i hope youre joking.

  • Totoro

    I don’t think this will be a problem at all. Sometimes playing games like both Zeldas, The Last Story, both Super Mario Galaxies, Monster Hunter, and others on the Wii’s 480p I actually immerse myself graphically like I would on Uncharted 2 on my PS3. If the gap between consoles this next generation will be as far as the PS3 and 360 were with the Wii then I personally think that it will not make a difference this time around. 720p is already pretty much more high res in comparison to the -648p+ that the ps3 and 360 allow, and on top of that, has enough power to bulge the display on two separate focal points.

  • kanahnakah

    What are you guys complaining about? The Wii U can run games at 1080p, but it depends on whether or not they use the controller excessively. If they just have a map on the U screen, then it’ll be easy for it to run 1080. The RUMOUR is just saying that if heavy duty stuff is being displayed on the screen AND television, then it would be harder for it to run at 1080p! The capability is their, it just depends on what developers want to do with the U screen.

  • http://www.gamesradar.com GameManiac

    Eh, I’ll be content with whatever specs the final version will have. I’m not one of those people that prefer graphics over gameplay. It’s vice-versa for me.

    I don’t understand game development, but I do know that patience and hard work are both involved.

    Patience, unfortunately, is what a surplus of people don’t possess.

    • http://MacroManJr.blogspot.com/ Brian L.

      This person speaks truth with that last sentence.

  • SEGAGIGA

    @ Csaw
    Dude even the 3DS and the Wii can do 480p.

    • Alex Atkin UK

      @SEGAGIGA

      Actually the 3DS renders:
      2D: 172,800 pixels,
      3D: 268,800 pixels.

      For reference:
      480p: 307,200 pixels,
      PS Vita: 522,240 pixels.
      720p: 921,600 pixels,
      1080p: 2,073,600 pixels.

      It is expected the WiiU controller is 854×480 which is 409,920 pixels.

      Looking at those numbers it becomes clear why the WiiU might have to resort to 720p if pushing fancy graphics on the controller.

  • Bob

    Hurray! under power it more! When will Nintendo learn their lesson?

  • Perry

    this is bad.

  • AdrienRock

    If the Wii U ist not powerfulle enough i would be so disappointed !

    I mean, nintendo can’t continue to make new consoles which are underpowered one year later, in comparison with Sony and Microsoft.

    I’m usually not a gamer, who looks at the graphics …
    but really if they want that the Wii U works then they must bring a Powerfull Console and a NEW gaming style..

    at least it’s just a rumor for now.. let’s hope that it stays a rumor . ;)

  • Alex Atkin UK

    This is not unexpected although very disappointing.

    I would rather have 1080p on my TV and cut back on the graphics on the controller, than fancy graphics on the controller (which I will likely only need to glace at occasionally) and 720p on the TV. If I want 720p gaming, I can stick with Xbox 360/PS3.

    My hope for the WiiU is that developers will be aiming for 1080p as most games shouldn’t need much on the controller. In fact I can’t see it selling if they don’t as the controller alone is not enough to sell people like me (who already have a PS3 and Xbox) ANOTHER console.

    Especially as I also have a Vita and the chances of some games showing up mimicking the WiiU using the Vita and PS3 seems pretty likely.

    Now hearing that Microsoft aren’t going to reveal the new Xbox at E3 this year, its all the more important that the WiiU wows me. I really want it to be a must-have console and 1080p is a big part of that.

    • Raven The Great

      Dude, getting a vita and a ps3 just to get something play like a wii u would rape your wallet, but the vita wouldn’t be able to pull of the tablet graphics like the wii u.

  • sam765

    This was expected. The WiiU should do the same game twice: 1 for the television and 1 for the tablet since both will have different views/angles.

  • SEGAGIGA

    @ Alex Atkin UK
    I was referring to the system’s strength, not the built in display. The 3DS’ screen resolution is comparable to an LDTV but the hardware is capable of processing 480P.

  • Tobz

    You have all forgotten something quite important and obvious. It depends on the game. A game like Rayman Origins will easily run at 1080p, whereas something as graphically complex as a new Zelda (could) will be, will have to run at 720p native. Let’s say Skyrim on the 360 runs at 720p (for example, not fact), the Wii U is more powerful, therefore (theoretically) it will run the same game at a higher resolution then the 360 could. Of course not all games would be in 1080p, for that to happen they would all need to look the same…
    Basically, the higher the resolution, the more taxing on the power it becomes, therefore, current gen games will run at a higher resolution if they weren’t improved.

    • Tobz

      Forgot to mention that graphics in games improve over time as well, games next generation will look better than current gen, but not because of resolution, because of improved effects such as lighting and texture increases.

  • http://MacroManJr.blogspot.com/ Brian L.

    I hope for 1080p, but if push comes to shove, I’d personally be happy with true 720p and a 480p subscreen. Can’t have everything in life without trade-offs.

    • http://MacroManJr.blogspot.com/ Brian L.

      I would say, though, that some people’s expectations are too high if they think the next-generation of console graphics are going to be totally overhauled from this generation. I mean, they haven’t even use all of PS3′s total power yet–it’s too expensive and (currently perhaps rather superfluous) to do.

  • The Video Gamer

    Well I’m thinking if a developer chooses to not utilise the controller than they could create a native 1080p Wii U game.

  • http://wiiublog.com fsafdha

    honestly it’s just a rumor

  • Szayel

    I started to get worried. But then I saw the title and the word “Rumor”. Lol

  • FLUDDzone

    Why can’t they just make the controller able to run in 1080p?

  • DTF

    IF TURE if just MAINLY use T.v TRUE 1080p T.v an on tablet TRUE 720p AND IF they use tablet exesively then TRUE 720p on T.V then on tablet upscale 720p EITHER way would still out DO 360 none the less ps3 AND FOR THE RECORD AFTER A YEAR AND A HALF GAMES ON WII U WILL LOOK 10 TIMES BETTER compare criss to some of the first 360 and ps3 games definitely given ps4 an next xbox PROBLEMS

  • Snake

    Actually THE NEXT GEN yes will have PS4/720 WII U is not next gen sorry

    here’s one thing this from PS3 something you’re never gonna see on Nintendo’s console

    http://www.youtube.com/watch?v=G0KTUysrwgQ&list=FL2ZjgYc5oj1Os_rhbpEvzVA&index=2&feature=plpp_video

    • BlueYoshi211

      Umm Sony COPIES EVERYTHING! It’s Ture!

    • XZAceNintendo

      Dont be a moron. Big N HAS said that it will compete hadwarewise with next gen consoles. asshole.

  • Raven The Great

    Look guys, they say that games that don’t have much tablet interaction would be able to pull off native 1080p but much more complex games might run on 720p (which I say, still looks pretty freakin’ clear) AND that this is only based on their DEV KIT which is a version less than the most current one (and there might be more dev kits on the way)

  • BlueYoshi211

    Just like Minda would say, “I don’t care bit-NO

    Well, we all know that Nintendo made games will be (most likely) in 1080p at 60fps (why not more) like in Mario, Zelda, Metroid, and of Pikmin(!)

  • http://www.youtube.com/user/TrapnestShinigami Midori

    Don’t give this too much thought.
    Do you guys remember Halo 3? That is not even 720p.
    Early games on new hardware may have some technical problems, but just wait for a while, and true potential appears, and developers learn to use the hardware better, so don’t worry right now.

  • Captain N

    Part 1
    http://m.youtube.com/watch?v=PJ5KXO4hQ8k
    @4:58 Reggie says the system is 1080P
    @6:08 Reggie says the garden demo is a small example of what can be done and that was just based of a dev kit

    Part 2
    http://m.youtube.com/watch?v=ztIfRsK0Oh0
    @ 00:23 Reggie says in the begining of part two the Zelda experience was running 1080p, so let’s end that argument.

    Now for those who don’t seem to understand the rumor let me clear up what its saying. The system is capable of running 1080p games natively if the game developers choose to do that. If they choose to have a game run 1080P then what images are shown on the controller will have to be scaled down. What this means is that you cant have 1080p running full blast on the TV and also have the tablet running a bunch of other footage from let’s say different views or have crazy cutscenes at the same time.

    If developers want the controller to have alternate views of gameplay or cut scenes running or to have the same footage as on screen then they will have to sacrifice 1080p on the TV to 720p to accommodate.

    But, if they want a graphics intense game running 1080p and want the controller to have something on it as well, then the controller needs to have just a basic menu or a basic map etc.

    The system is very powerful people. Its running two screens at the same time. You just can’t expect the system to push 1080p on the TV and also expect it to push a graphics intense 480p on the controller at once.

    So its basically intense 1080p action on your TV with basic menus on the tablet or its 720p graphics on your TV with intense graphics on the tablet. Its up to the developers to choose what best fits their game.

  • Captain N

    Skip this one and go to my next comment…phone sent it before it was completed !

  • Captain N

    skip this and go to my next comment,phone sent it before it was complete !

  • raedjhn

    david love the misleading titles.

  • http://wiiublog.com Jared

    ill admite this scared me abit but thw wii u is not finished so to me its just a rumor but if this is real im totally fine with it because nintendo dispite its hard ships it replaces its fault with a great. They killed with the 3ds even though the mistake of the price drop the wii even with its third party slip up nintendo came out with some sick metroid zelda and mario games so nintendo knows what there doing its always about the game in the end of things not the graphics